Hopefully A Nice Chance for Rest and Relaxation (AiD
Last updated: Wed Jul 17 2024
Hello all and hopefully you’re all staying safe and sane. Personally, I (and, it seems, most of my coworkers) am finally feeling the strain of work-from-home; admittedly, having a partner but no children does relieve most of the burden, so in practice my day-to-day routine is practically unchanged, but there is still a strain. Luckily, May 1 has been declared a company-wide holiday, so that’s hopefully a nice chance for rest and relaxation.
The Fountains, Hubert Robert, 1787-88
Art this week is a series of Neoclassical Roman ruins, found by browsing the open access portion of the Art Institute of Chicago’s collection1 I could have highfalutin’ thoughts about these, but to be honest, I think they simply caught my eye because they remind me of video game concept art. It also helps that they have a distinctly early-medieval-ruins-of-past-glories vibe that gels well with, well…
What I’m Working On
I didn’t get much done on buttonup, my Buttondown iOS client, this week, though interestingly Sherry started a rival Android client and got significantly farther than me. As always, you can follow the development in the dev diary. In fact, I didn’t get much at all “productive” done—perhaps I’ve been working too hard at my day job 😛 Then again, I did just receive a promotion, so that’s nice.
I’ve also once again starting a writing project that will probably never go anywhere. This time I was struck by inspiration while reading about Charlemagne’s grandchildren and the Treaty of Verdun and thinking “this cries out for a A Song of Ice & Fire-ification” 2. So a few hours later I found myself reading about Orlando Furioso and The Song of Roland and Durandal and Bradamante and of course most importantly the creation of Carolingian Minuscule by Alcuin, and somehow mushing this together with my preexisting idea for stories based around a dog-headed St Christopher-type character and a Zoroastrian-inspired dualistic religion… and in between all that I managed to squeeze out a full four hundred words (impressive, I know). In the spirit of “working with the garage door open” (on which more below), here they are (I would not highly recommend reading it, but):
The Obelisk, Hubert Robert, 1787-88
What I’m Reading
I keep saying I’ve been too lazy to read books, but actually I’ve gotten through both Leviticus and Numbers in Robert Alter’s Hebrew Bible translation, both of which are… not that easy to get through! (Apocrypals helped.) I’m sad to say Ancillary Justice failed to grab my attention (I’ll try it again soon) and while I’m still getting through Rise and Kill First, I wanted a break for some fiction. So, before jumping into Deuteronomy, I’m finally tackling that Oxford World’s Classics copy of Paradise Lost I bought a while back, which is, of course, astounding from pretty much the first line.
I’ve also been reading a lot of r/AskHistorians, the last good place on the internet, because my idea of “mindless browsing” is, uh… rather more academic than most people. Anyway! Among the interesting posts I saw this week (their Twitter is the best place to find posts with high-quality answers), something I had never really considered: why did early Christians meet in basilicas (the ancient Roman equivalent of the proverbial middle school gym) instead of pagan-style temples, setting the stage for 2,000 years of church design? Well, for much the same reason some churches today meet in middle school gyms (and community centers, etc. of course)—Christian worship is essentially a bunch of people meeting up, hence you need a place for a bunch of people to meet, unlike ancient polytheism, which was much much more centered on showy public rituals! Anyway, there’s a lot more detail at the link—that was my fun little discovery of the week.
If you may recall all the way back from issue 1, this newsletter was directly inspired by author Robin Sloan’s Year of the Meteor newsletter (check it out before it’s gone!). Well, now he’s working on a map-based text adventure (???) titled Perils of the Overworld, and, in the spirit of “working with the garage door up”3, he’s developing it week-by-week, in public (kinda like a certain other newsletter, come to think of it… 🤔). Seeing as how he is a Professional Wordsmith™️, it is… a very good newsletter! In particular, I want to point to issue 2, in which he both takes aim at a personal pet peeve of mine (video game text that scrolls verrrrryyyyy slowlllllyyyyy) and also explores video game typography, and issue 4 (from… today!), in which he has some Thoughts™️ about Writing™️. Now, I am very excited for this game itself, which he describes4 as
But just as much so I’m excited to see where this newsletter goes; even if the game goes nowhere, or ends up disappointing, I think this newsletter will stand on its own as a valuable work of art.
Finally, here’s a random Wikipedia page on the Yarsani religion. The only reason I link to this is as a reminder (for myself more so than for you, dear reader) that religious diversity, even today, is much higher than perhaps expected.
The Landing Place, Hubert Robert, 1787-88
What I’m Watching
I thought Parasite was the clear winner of 2019, but I hadn’t caught Knives Out, a classic murder mystery (with a twist!) written and directed by Rian Johnson (of The Last Jedi infamy, although I actually like The Last Jedi, so…). I don’t have much to add other than this syllogism: a.) I love murder mysteries b.) this is a really, really good murder mystery c.) therefore, I love this really, really good murder mystery. Much like Parasite, the craft of filmmaking is on display every scene—it will no doubt reward rewatches—and like any good genre fiction, the clever and rewarding. For more on the first, watch Rian Johnson break down a scene, and for the second, here’s video essayist Just Write on how it switches genres (although be forewarned that the second in particular spoils essentially the whole film, and this is one of those very very rare films that I think is worth seeing unspoiled).
Maybe video games are not art; but if not, then they definitely constitute literature, and in literature, there are literary critics who can greatly enrich the experience of a work. In video games, one example is Killing Is Harmless: A Critical Reading of Spec Ops: The Line (a member of my personal antilibrary—unread but influenced), and another is the work of video essayist Jacob Geller (who, if memory serves, I have linked before). Geller has done it again, combining history and video games criticism into an alluring yet terrifying exploration of the uncanny appeal of the deep places of the world.
As a palette cleanser, here’s “Marcy Learns Something New”. It’s a very cute and clever micro-comedy about an aging widower becoming a dominatrix. It’s funny and sweet and surprisingly respectful of BDSM!
Finally, something educational: Hillel Wayne, a software consultant specializing in formal methods (and who has a very nice blog) gave a talk at the Deconstruct conference last year titled “What We Can Learn From Software History” (sorry, that spoils the joke at the beginning… but then again, that’s in the title of the page, too). It’s a lovely explanation of the historical method (which only professional historians and regular visitors to r/AskHistorians pay much attention to otherwise) and its relevance to software engineering, focusing on the case study of “why is reversing a linked-list a common interview problem?” The answer (well, a strongly-supported hypothesis, which is about as far as “answers” go in history) probably won’t surprise you overmuch, but the real interest lay in how he goes about supporting that strongly-supported hypothesis.
The Old Temple, Hubert Robert, 1787-88
What I’m Listening To
I’ve been hitting up the Crusader Kings 2 soundtrack, for reasons probably became obvious in the first section. On a possibly-related note, please do check out Lost Voices of Hagia Sophia, part of a project to recreate the music of the Byzantine Empire as it would have sounded in the Hagia Sophia pre-1453 (that is, before the Ottoman Turkish conquest of Istanbul-nee-Constantinople). Also, hey, look, the cow made it to the Billboard Hot 100 with a total bop (pairs well with Lizzos “Juice”)!
On the podcast side, I fell in love with Radiolab’s “The Other Latif”, in which Radiolab’s Latif Nasser discovers he shares a name with a Guantanamo internee. Interesting for all the reasons you would expect (i.e. gross miscarriage of justice), but it also serves as a great vehicle to explore the history of the US and radical Islam in the late ‘90s and early 2000s, which is to say, did you know Osama Bin Laden owned a Yemeni farm “larger than the United Arab Emirates”?
I’ve also just started (and consumed half of) the History of Persia podcast, which does fall squarely in that genre of “American history undergrad inspired by History of Rome explains two thousand years of history” (see also: History of Byzantium, History of China), but also… it’s pretty good? I mean, the host is a flaired commenter on r/AskHistorians, and not just anybody can be a flaired commenter on r/AskHistorians 🙂
The Rooibos Corner
Well, poor reader, you’re probably just about as tired as Rooibos—this has now clocked in at over 2000 words of ramble (if you include the story snippet) which was hopefully of some use or value to your or someone. In any case, stay safe, stay sane, stay inside—and here’s to meeting again.5
Footnotes
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One of the best collections in the world, mind. ↩
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Of course, I am also inspired by reacting against Game of Thrones and its not-very-medieval-ness. ↩
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A concept coined by Robin Sloan, but that I ironically only remembered due to another newsletter, linking to this set of “working notes”, linking to Robin Sloan 🙃 ↩
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A description which very much reminds me of 80 Days, one of my very favoritest games of all time, and whose open-source Ink scripting language, perhaps not coincidentally, will power Perils of the Overworld. ↩
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Which, come to think of it, has strong overtones of An empty bliss beyond this world, which I know you haven’t listened to yet, which makes me sad. ↩